Where: Boden Business Park - Fabriken. Teknikvägen 14, 961 50 Boden
When: 17 September 2022 Hotel accommodation is available on the premises here.
Registration
To register - find NW VII in the Best Coast Pairing app and follow the link. Registration to the event ends September 1st 2022. If you experience problems registering with the app, email the organizer at Northern.Wastes@outlook.com.
Army Construction and Rules
1. We´re going to use BCP app for registration of results. Download the app and register a user prior to the tournament (for help and support contact Northern.Wastes@outlook.com)
2. 2000 points Matched Play, 9th ed.
3. Armies must be painted to the standard of “Battle ready” according to Chapter approved War zone Nephilim GT pg. 3. This includes bases (transparent bases are excepted from this) If your army don’t meet the required standard of painting, you will not be allowed to participate. If you are uncertain if your army meets the requirements contact the TO @ northern.weastes@outlook.com
4. Your army must be Battle Forged according to 40K rulebook p244-251
5. You must register your army list to in the BCP app no later than 12th of September.
6. Substitute models for your army must be approved by the tournament organizer no later than 10th of September. This can include but is not limited to 3D printed miniatures, self-sculpted miniatures, third party miniatures. (Email Northern.Wastes@outlook.com with picture of your model and what it is supposed to represent in your army.)
7. Allowed sources:
The latest version of all GW issued rule 40k sources listed below:
• all GW codexes released prior to 05. 09. 2022
• latest GW FAQ and Chapter Approved books.
• Match Play rules from White Dwarf prior to 05. 09. 2022
• GW Web exclusive rules prior to 05. 09. 2022
• Forge World rules rules prior to 05. 09. 2022
• Balance datasheets prior to 05. 09. 2022
• Datasheets from board games (like Dahyak Grekh from Blackstone Fortress) are used
Terrain
Terrain should be defined between players and adjusted before the game begins. If your unsatisfied about the placing of the terrain on your game table or if any objective markers end up on terrain, and you and your opponent are unable to agree on a new setup, please contact the impartial tournament organizer.
Chapter approved 2022 Strike force missions
Game 1: Abandoned sanctuaries pg. 82
Game 2: The Scouring pg. 86
Game 3: Tide of conviction pg. 88
Game 4: Conversion pg. 84
Game 5: Data scry-salvage pg. 80
Chess Clock
If either player wants to use Chess Clock it must be used.
(if neither player wants to use a clock, they don’t have to)
When does time start?
Time starts when the first pregame action or dice roll happens.
When does the game end?
Games end naturally depending on random game length rolls, a predetermined number of turns, or at the end of a game turn when neither player has GREATER than 2:00 minutes of time left on the clock.
Rules:
1. Each player is responsible for their own time. It is a player’s right but not their obligation to make sure that their time is being handled properly.
2. In the FIGHT PHASE, starting with the player whose turn it is and following the order of unit selection rules described in the "Choose Unit to Fight With" section of the BRB, a player may always choose to decline rolling to determine the results of their selected unit’s attacks.
If the controlling player chooses to save their time in this way, their OPPONENT may decide to damage the unit that declined their attacks so long as they have time remaining on their clock.
The amount of damage can range from leaving the unit that declined its attacks unharmed, up to removing all wounds remaining from the declining unit.
The decision to decline taking the attacks must be made before any attack rolls are made by the declining unit.
3. Any major rule dispute results in a paused time scenario.
The time is to remain paused until a formal judge is called to the table and resolves the dispute.
4. If a player’s time runs out, they may not perform any more actions except for those listed below. The only exception is if they are in the middle of moving a unit, they may finish so that the unit is placed legally on the board.
As an example, this can include moving a unit in the movement phase, finishing moving a unit into assault (note they will not be able to attack) or consolidating a unit. Any other action is immediately stopped.
5. If a player runs out of time, they may only perform the following actions:
a. Making saving throws and taking a leadership test if required to.
b. Scoring objectives that they have already achieved or already hold.
The most important rule is rule number 1. This is the most important rule because it puts time in your control, and fairly allocates time while players interact. It is each player's right to pass the time to his opponent whenever they are making an action or spending time making a decision.
Some examples of this are as follows:
1. You put 20 wounds on a unit containing models with different saving throws. Pass the clock to your opponent so he can make his saving throws in the order that he chooses.
2. Your opponent must make 3 leadership tests.
Pass the clock to your opponent while he makes these tests and adjusts the units which fail.
3. You destroy a vehicle, and your opponent has a large squad inside that he wants positioned just right. Pass the clock to him while he arranges his models.
4. You do 5 power fist wounds and 5 regular wounds to a unit.
Pass the clock to your opponent while he decides what saves to take on which models.
These examples are limited but show the basic concept.
You manage your own time, and it is up to you to pass the clock.
If you burn your own time, it is not your opponent's fault
Painting Contest
For rules regarding single miniature painting contest and the best in show contest: These will be posted on Facebook later. If you do not use Facebook, you can email Northern.Wastes@outlook.com to get the information sent over.
Event location here:
Hi all, some sad information.
Due to withdrawals, we will not reach the number of participants needed to run matches for all of two days.
The event will (if people don't flood in the last few days) be reduced to 1 day.
Saturday 17th September.
If you were 100% set on 2 and don't want to participate the single day, that is understandable and you are free to cancel.
If you have arranged accommodation that can be rebooked please contact Sebastian Bergman.
Please update with the allotted time per player and game. :)